From Idea to Presentation: Crafting Compelling 3D Models for Academic Projects Continue Reading
From Idea to Presentation: Crafting Compelling 3D Models for Academic Projects Continue Reading
A hub for SDKs, resources and news for developers working in the gaming industry. Register Now for the Generative AI Agents Developer Contest by NVIDIA and LangChain Register Now NVIDIA Gaming Technology NVIDIA tools, SDKs, and partner engines work together to produce the next generation of stunning real-time content that leverages AI and ray tracing.
libGDX libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. Get started libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Star
Definition: Memory corruption is an unexpected change in the contents of a memory location. The symptoms of memory corruption can range from hard crashes, all the way through minor glitches, to no symptoms at all. The causes of memory corruption are many and varied, and include memory corruption itself.  In this article I attempt to classify the various ways in which memory corruption can man
PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Idiomatic JavaScript PhiloGL is built on JavaScript good practices and idioms, providing an expressive and powerful API Focused on Performance PhiloGL tries to be as close to the gl calls as possible, providing a clear yet tight abstraction to WebGL All the Modules you need PhiloGL modules cover from Program
I haven’t been a professional game developer in a very long time, but I do still have a bit of nostalgia for it (the actual programming, not the profession, which I’m glad to have left). Now that my daughter, at the tender age of six, has developed a full-blown Minecraft obsession, I find that I’m incined to create something that will allow us to experiment with more interesting variations on that
This AI tutorial takes an interesting approach to pathfinding. In the image above, suppose that the green dot is a computer-controlled character, the white E is its target destination, and the brown blocks are impassable mountains. The basic technique is to make the target generate a positive field and the mountains generate negative fields - as if they were positive and negative electric charges.
I’ve rewritten my actionscript-mode to support AS3. I’ve stripped out everything related to AS2, but you can still get the old version from here. actionscript-mode.el I have been using this new mode for a couple months and I haven’t had any problems, but your coding style might differ from mine, so please let me know if you run into any issues. Update: Here is the other set of functions that I use
CRYENGINE This repository houses the source code for CRYENGINE. Instructions on getting started with git can be found here, along with details on working with launcher projects and git source code. Building In order to compile, you will need to install: A Visual Studio 2015, 2017 or 2019 FBX SDK (2016.1) Steps: Download the SDKs zip from the releases page. Extract the SDKs zip to Code/SDKs Copy C:
Rust, not related to the video game also called Rust, is a promising systems programming language with novel features ideally suited for game development. Exposure and awareness within the game developer community, however, remains limited. In this post, I provide a gentle introduction to Rust and attempt to justify its place on your radar. A Short History LessonWhat is Rust, and where did it com
HTML5 and JavaScript Game Development Competition in just 13 kB js13kGames is a JavaScript coding competition for Web Game Developers running yearly since 2012. The fun part of the compo is the file size limit set to 13 kilobytes. The competition started at 13:00 CEST, 13th August and ended at 13:00 CEST, 13th September 2023. This year's theme was 13th Century. Read GitHub's tips and tricks articl
A Survey of Real-time Shading Models This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008) Modern Fixed-point Tricks and Optimizatio
On June 24, 2011, in book, cocos2d, tools, by Steffen Itterheim For the second edition of the Learn Cocos2D book I compiled an alphabetically sorted list of tools that developers can use for cocos2d projects. Please let me know if there’s a tool missing from this list or if there’s one that won’t work anymore and hasn’t been updated in months. The following tools can be used for development with c
Game development or game programming is the software development revolving around video games. Game development requires skill in software engineering and specialization in various areas like computer graphics, audio programming, artificial intelligence, simulation, physics, database programming and other which all overlap heavily in order to create a game. The fact is many game designers are occa
If you’re working on a game (or other real-time simulation) that requires the most efficient CPU usage possible, then Unity’s Data Oriented Technology Stack (DOTS) is a great way to get the performance you need. However, to use DOTS successfully, you can’t simply grab the API documentation and dive straight in. Before you begin creating a project with DOTS you must understand the following: The fu
One of the most important parts of a game engine is the so called “game loop”. It is the central piece of the game’s engine and is responsible for trying to balance running a game’s logic, and executing its drawing operations. A very basic game loop would look something like this in JavaScript (this does not work in Browsers!): var Game = { }; Game.draw = function() { ... draw entities here ... };
Update: Watch this video for an up to date walkthrough of our 2D features: https://youtu.be/vRPW3H4X9PE We take an in-depth look at how the 2D demo project was created to show off the new tools and workflows for 2D game development in Unity 4.3. More about Unity 4.3: http://bit.ly/unity43g The 2D Demo Project is available for download here - https://www.assetstore.unity3d.com/#/content/11228
NOTE:An updated actionscript-mode, supporting AS3, can be found here. One of Emacs greatest strengths is the fact that it is infinitely customizable. Recently, I have spent a lot of time configuring and extending my setup. NOTE:My dot emacs files are a work in progress. I've been updating and changing them on a weekly basis. I recommend that you pick and choose the snippets of code that you would
I have no doubt that automatic reference counting (ARC) is the next big leap forward for Objective-C since the introduction of Objective-C 2.0. ARC allows you to put the burden of memory management on the (Apple LLVM 3.0) compiler, and never think about retain, release and autorelease ever again. Since many user’s first experiences with ARC will be trying to convert an existing app, they will lear
HTML5 and JavaScript Game Development Competition in just 13 kB Js13kGames is a JavaScript coding competition for HTML5 Game Developers. The fun part of the compo is the file size limit set to 13 kilobytes. The competition started at 13:00 CEST, 13th August and ended at 13:00 CEST, 13th September 2017. Theme for 2017 was: lost. Read Tuts+ Gamedev intro article, check the Resources page for useful
In the summer of 2005, flipcode.com closed its doors. During its nearly seven years of operation, the site was a popular resource and community hub based primarily around 3d graphics and game programming. Throughout its history, countless readers participated in community features and contributed many timeless, high-quality technical articles & source code. The vast majority of this content has be
BitSummit Let’s Go!!特設WEBサイト公開&配信ステージコンテンツ情報の第一弾が解禁!
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く