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A Review of Shader LanguagesAlain Galvan ·2/12/2022 @ 6:30 PM · Updated 3 months ago A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders? Shaders are a set of instructions (so a program or kernel) that execute on programmable s
An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
Low level Graphics APIs such as Vulkan, DirectX, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures.
Alain Galvan is a Graphics Software Engineer, here's his personal portfolio focused on 🔺 Computer Graphics Design / Engineering.
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