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During my research into vintage Japanese drawing software, I came across some devices that had built in sketch or handwritten memo functions. I bought a couple of them to see if they did anything cool or interesting. These sorts of devices are pre-internet, so there’s not much about them online, and they can’t be emulated, so the only way to find out what they do is to get first hand experience by
Kenta Cho is a Japanese indie game developer, who has been active since the 1980s. He became well-known in the West in the early 2000s with a series of bullet hell shoot-em-ups. In 2021 he created a total 139 games, which is one hell of a lockdown project. In early 2024 his game Paku Paku went viral, as “1D Pac-Man”, a year after it was made. I reached out to him with some questions and he was gra
I often browse old Japanese console and computer magazines. I’m mainly searching for old Hanafuda Koi-Koi video games, but sometimes I stumble across something else that is interesting in a totally different way. In May 2019, whilst browsing an old issue of POPCOM over at the wonderful Internet Archive, I found a period map of the Akihabara 秋葉原 district — famous for its multitude of stores selling
Contents Introduction Berkeley Systems Enzan-Hoshigumi MacWorld EXPO Selected Works Mandala Timeline Introduction Tomoya Ikeda (池田友也) might not be a name you’re familiar with, but if you used a classic Macintosh computer at any time during in the 1990s you’re likely already familiar with some of his work. Berkeley Systems Tomoya Ikeda played a key part in the evolution of After Dark’s world famous
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