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This tutorial is part of the EaselJS GitHub repository. Check out the repository for more tutorials and a handful of helpful samples. At its core, the EaselJS mouse interaction model is very simple to use - just assign a listener to a mouse events via the addEventListener method on a display object: circle.addEventListener("click", function(event) { alert("clicked"); }) There are a number of event
The EaselJS Javascript library provides a retained graphics mode for canvas including a full hierarchical display list, a core interaction model, and helper classes to make working with 2D graphics in Canvas much easier. EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas... Getting Started To get started with Easel, create a Stage that wr
The TweenJS Javascript library provides a simple but powerful tweening interface. It supports tweening of both numeric object properties & CSS style properties, and allows you to chain tweens and actions together to create complex sequences. Simple Tween This tween will tween the target's alpha property from 0 to 1 for 1000ms (1 second) then call the handleComplete function. target.alpha = 0; crea
API Documentation for: 1.0.0 APIs Classes AlphaMapFilter AlphaMaskFilter Bitmap BitmapCache BitmapText BlurFilter ButtonHelper ColorFilter ColorMatrix ColorMatrixFilter Container DisplayObject DisplayProps DOMElement EaselJS Event EventDispatcher Filter Graphics Graphics.Arc Graphics.ArcTo Graphics.BeginPath Graphics.BezierCurveTo Graphics.Circle Graphics.ClosePath Graphics.Ellipse Graphics.Fill G
A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
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