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This course is a deep dive into the world of PlayStation programming! We'll explore the PS1 hardware, understand its sub-components, and learn how to code games using MIPS assembler & the C programming language. We'll also learn how to use a PS1 SDK library paired with a modern development toolchain to be more productive and push fast polygons out of our console. We are about to enter the 5th gene
Fundamental Math for Game Developers The range of mathematics we can use as programmers is quite broad; no single course could cover it. This article is a high-level overview of some of the most important math topics we use as gamedevs. We'll discuss math education, review useful math topics in CS, and present methods we can use to improve the way we learn math. Programming and mathematics are top
Learn how to develop games for the original PlayStation using MIPS Assembly and C.
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