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In a previous post, I tried to provide a general overview of the work required to implement a full-featured GUI toolkit. Spoiler: there’s quite a bit of it. One of the major strengths of Rust is how easy it is to build and share components, using cargo and crates.io. In this post, I would like to try and enumerate several of the subprojects involved in building a desktop GUI framework: these proje
Through several recent discussions of GUI programming in Rust, I have been left with the impression that the term ‘GUI’ means significantly different things to different people. I would like to try and clarify this point somewhat, first by describing some of the different things that people refer to as GUI frameworks/toolkits, and then by exploring in detail the necessary components of one of thes
Over the past several weeks I have been attempting to reimplement the API of an existing python library as a wrapper for an equivalent library in Rust. tl;dr: this ended up being much harder than I expected it to be, partly because of important differences in the behaviour of the two languages, and partly because of the (self-imposed) obligation to match an existing (idiomatic) python API. Motivat
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