I’m working on a modular random level generator, the essence of which uses similar logic to that of a roguelike. Last month I benchmarked the effectiveness of various programming languages at a simplified level generation algorithm that roughly mimics the demands of my actual algorithm, using single-threaded code. I’m now running the same benchmark with concurrent code, to examine how easy the lan
This post evaluates the programming languages ATS, C#, Go, Haskell, OCaml, Python and Rust to try to decide which would be the best language in which to write 0install (which is currently implemented in Python). Hopefully it will also be interesting to anyone curious about these languages. I'm not an expert in these languages (except Python). My test-case is to read the tutorial for each language
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