Ramblings of an old-school software developer, father, and woodworker. Sat, May 28, 2016 As of May 19th, I've unsubscribed from the Lua mailing list. Thus ends an era. For years I have been a strong proponent of Lua. I've used it in my games, and I've used it in servers with Nginx. I've used Lua to write command line tools, and I've used it to write extensions for existing games. Lua is a great la