You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session. Dismiss alert
GateBoy is a gate-level simulation of the original Game Boy hardware that was reverse-engineered from die shots of the original DMG-01 chip. It includes all the standard cells on the chip but not the CPU - it's made of custom logic and is a bit too blurry for me to decipher. GateBoy's CPU is instead my current best guess at how it might be implemented given the constraints implied by the rest of t
In 2012 Google promised a NES version of Google Maps, but never released a physical cartridge. Can I build it for real??? LINKS Original "Google Maps 8-bit for NES" video https://www.youtube.com/watch?v=rznYifPHxDg TheRasteri's videos: DOOM on NES! https://www.youtube.com/watch?v=FzVN9kIUNxw NES DOOM - Cartridge Build Guide https://www.youtube.com/watch?v=gCWhWBtu0LA Creating “The Legend of Ze
Adrian Cable adrian.cable@gmail.com Judges' comments: To build: make cable3 To run: ./cable3 bios-image-file floppy-image-file [harddisk-image-file] Try: ./runme Selected Judges Remarks: This entry weighs in at a magical 4043 bytes (8086 nibbles, 28,301 bits). It manages to implement most of the hardware in a 1980’s era IBM-PC using a few hundred fewer bits than the total number of transistors use
This was a fun research sideproject. It did not take any development resources away. Download this on NexusMods here. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Untie special effects/particle effects from mappieces/collisions. This mod takes a conservative and disciplined approach. It does not seek to al
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く