富岳くん、計算する https://t.co/eyCC0bLf06
Main features Interactive physics simulation of damageable and glueable soft bodies and fluids Genetic system and neural networks for simulating digital organisms and evolution Built-in graph and genome editor for designing own agents and environments Simulation and rendering on GPU Spatio-temporally varying simulation parameters Software is open-source and available under the BSD-3-Clause Licens
The Washington Post is providing this story for free so that all readers have access to this important information about the coronavirus. For more free stories, sign up for our daily Coronavirus Updates newsletter. After the first case of covid-19, the disease caused by the new strain of coronavirus, was announced in the United States, reports of further infections trickled in slowly. Two months l
Note: This cartridge's settings do not allow embedded playback. A [Play at lexaloffle] link will be included instead. DeFacto is a game about building a large automated factory chain. You must install miners to collect raw resources, transform them in furnaces, and combine them in factories. The final goal is to send rockets full of robots and by doing so continue to explore the galaxy. DeFacto is
「人が死なない防災 / メインチャンネル」もご覧ください! https://www.youtube.com/channel/UCFQLSViWp0ea4qrrgC5YS6A ※実際の放送物ではありません。すべてオリジナルの作品です。 【関東大震災再現シミュレーション】(緊急地震速報〜大津波警報〜沖合で津波…) 1923年9月1日に発生した関東大震災(大正関東地震・首都直下地震)を現代風に再現した動画です。 日本では東日本大震災や阪神淡路大震災、熊本地震など数多くの震災を経験してきましたが、その中でも史上最悪の被害を出したのが関東大震災です。 11時58分に神奈川県西部を震源とするM7.9、最大震度7(千葉、神奈川県、山梨、静岡)が発生、さらにその3分後、12時1分には東京湾を震源とするM7.2、最大震度7(茨城、埼玉、千葉、東京)が発生、さらにその2分後の12時3分には山梨県を震源
Edit A previous version of this blogpost had the worst typo ever. I simulated everything using np.random.randint(1,6) which only samples between 1-5. This led to a lot more jail time because it was much more likely to get there. I've been trending on hackernews, I've been linked to in boing-boing; 14000 views later and nobody mentioned the error. Thankfully, I have a collegue who doesn't mind poin
We've detected unusual activity from your computer network To continue, please click the box below to let us know you're not a robot. Why did this happen? Please make sure your browser supports JavaScript and cookies and that you are not blocking them from loading. For more information you can review our Terms of Service and Cookie Policy. Need Help? For inquiries related to this message please co
Thiago Costa has created a physics based demonstrations with Softimage's ICE platform which can only be described as insane. This is probably not real-time, but we are wondering what it would be like to have this level of physics and particle effects in games. Softimage, is a high-end 3D computer graphics application owned by Autodesk for producing 3D computer graphics, 3D modeling, and computer a
リリース、障害情報などのサービスのお知らせ
最新の人気エントリーの配信
処理を実行中です
j次のブックマーク
k前のブックマーク
lあとで読む
eコメント一覧を開く
oページを開く