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A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! Get Started All engine and game logic uses Bevy ECS, a custom Entity Component System Fast: Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks Simple: Components are Rust structs, Systems are Rust functions Capable: Queries, Global Resources, Local Resources, Change Detection,
New APIs in @remix-run/dev unstable_vitePlugin: The new Remix Vite plugin unstable_createViteServer: Creates a Vite server in middleware mode for interop with custom servers unstable_loadViteServerBuild: Allows your custom server to delegate SSR requests to Vite during development Changed APIs createRequestHandler: Now also allows the build argument to be a function that will be used to dynamicall
JSer.info #667 - Next.js 14がリリースされました。 Next.js 14 | Next.js Release v14.0.0 · vercel/next.js Node.js 16のサポート終了、next exportコマンドを非推奨化、next/imageのdomainsオプションを非推奨化などの変更が含まれています。 また、Server ActionsのStable化、Metadata APIの改善が含まれています。 実験的な機能として<Suspense>を使ったPartial Prerenderingのサポートが追加されています。 今回のリリースに合わせて、Next.jsのチュートリアルも新しいものが公開されています。 Next.js by Vercel - The React Framework | Next.js by Vercel - The Reac
This November marks five years since Mock Service Worker has been first added to a package.json. Over that time, I have learned a lot about building libraries, designing APIs, and cultivating communities, which makes today’s announcement all the more special. Version 2.0 marks a monumental chapter for MSW. A year in development, dozens of contributors, and thousands of lines changed, this update b
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