Filipe Gonçalves presented his version of a rain material in Unreal inspired by Koola’s amazing project we’ve mentioned before. Filipe Gonçalves presented his version of a rain material in Unreal inspired by Koola‘s amazing project we’ve mentioned before. There is no photogrammetry, just a complex vertex paintable floor material with some particles that let Filipe set up a nice-looking street in t
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he’s learned. Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he’s learned. Hello, my name is Jon Michael Hickenbottom. I grew up in Ventura County, California where
Dzung Phung Dinh provides full breakdown of his amazing Exparia project. Shaders, textures, materials – it’s all here. Incredibly happy to showcase a detailed breakdown from Dzung Phung Dinh. In this blog post, he provides full breakdown of his amazing Exparia project. IntroductionMy name is Dzung Phung Dinh. I got the 1st place winner in modeling demo reel contest of the very first year of Autode
Ben Wilson shared the way he uses 32-bit compositing, the curve tool and other features of Substance Designer 6 in his work. Ben Wilson shared the way he uses 32-bit compositing, the curve tool and other features of Substance Designer 6 in his work. You can get the raw unedited source file for the texture Ben made here. The Features of Substance Designer 6There were a whole bunch of nice features
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