↩ ↪ December 21, 2014 code dart game-dev roguelike Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike. Then I got completely sidetracked by self-publishing my book, Game Programming Patterns, and forgot all about it. I totally left you hanging. Well, I finally got some time to think about my roguelike again and today, I’m here to… keep yo
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This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis. DescriptionReviewsQuestionsDungeon Architect is a procedural level generator. Design the layout of your levels using powerful node based systems. Create key-locks, teleporter
ADDITIONAL INFO: http://www.ignaciogarciadorado.com/p/2016_TOG/2016_TOG.html ABSTRACT: 3D modeling remains a notoriously difficult task for novices despite significant research effort to provide intuitive and automated systems. We tackle this problem by combining the strengths of two popular domains: sketch-based modeling and procedural modeling. On the one hand, sketch-based modeling exploits our
I've finally managed to get this planet project done. It is mostly a study in tilesets, but it also ventured into fluid dynamics, atmosphere shading, and a bunch of other interesting stuff on the way. The tech is built upon the core principles behind Brick Block, but with triangular instead of cubic tilesets. Triangular tilesets creates way fewer permutations than square ones, but it's a pain not
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