Carbonated announces Madworld, a new mobile game built on O3DE | READ THE PR About MEET O3DE Engine Overview Get a high-level look of how O3DE works, end-to-end. Features Explore O3DE’s comprehensive suite of features and tools. Discovering Gems Add functionality to your project through modular Gems. Key Concepts Add functionality to your project through modular Gems. TECHNICAL REQUIREMENTS System
AWS Game Tech Blog Built for Builders: The Story of AWS and Open 3D Engine – Developer Preview We hear from game and simulation developers that they want more choices that allow for collaboration, customization, and creative control in their production pipelines. Building 3D tooling from scratch can be cost prohibitive, take years to develop, and require significant resources to maintain. These de
trueSKY™ - The Leading Cloud, Atmosphere and Weather Tool Kit Unparalleled sky, cloud and weather systems with endless customization. Try FREE for 30 days trueSKY is the most advanced and reliable sky system available. The trueSKY SDK generates weather system data, updates it in real time. trueSKY creates volumetric cloud and atmospheric data on the GPU, and provides realtime access to the data vi
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Yuki Koyama, Ph.D. Media Interaction Group, Human Informatics and Interaction Research Institute, National Institute of Advanced Industrial Science and Technology (AIST) Senior Researcher koyama.y@aist.go.jp Curriculum vitae Short Bio Yuki Koyama is a Senior Researcher at National Institute of Advanced Industrial Science and Technology (AIST). He received his Ph.D. from The University of Tokyo in
Moving Basis Decomposition for Precomputed Light Transport, Ari Silvennoinen and Peter-Pike Sloan Computer Graphics Forum 40(4), (EGSR 2021) Tighter Spherical Harmonic Quantization Bound Tyler Wiederien and Peter-Pike Sloan poster ACM Symposium on Interactive 3D Graphics and Games 2021, April 2021
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