How it works Each week I will be posting a new texture for us to make. You are free to approach it from any way you would like. Deadlines aren't enforced. Just encouraged, but feel free to do any you have miss. Guidelines Rookies to pros, all are welcome to join in. Please critique when possible, this is for learning. Ask questions. If you are struggling you can ask for help. Posting WIP's is enco
GDC 2016 presentation by Christophe Desse: Senior Technical Artist/Naughty Dog Subscribe to Adobe Substance 3D: https://adobe.ly/3Um7q3t Learn more about Adobe Substance 3D: https://adobe.ly/3NW3GSo About Substance 3D Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up
Physically based rendering is gaining increasing traction in the gaming world and with its list of benefits, this growth is no surprise. When the guesswork around authoring surface attributes is removed and artists can set up a material once to be efficiently reused throughout a game, they can spend much more time focusing on the more creative (and fun!) aspects of texturing. Yet in order to take
On September 30, 2022, we permanently turned off access to all Substance3d.com accounts (a.k.a. the Substance account). With this change, you no longer have access to content hosted on the Substance 3D website. Substance 3D subscriptions and software can now be purchased and managed via your Adobe Account I purchased my software licenses on Steam and didn’t have a Substance account. Am I impacted
Description du poste Pour contribuer à son développement et accompagner son équipe, Blue Twelve, studio Montpellierain de création de jeux vidéo, cherche son ou sa responsable des ressources humaines : Prendre en charge et superviser le processus de recrutement du studio : de la définition des postes en collaboration avec l’équipe de production, jusqu’aux entretiens en passant par la gestion des c
Here we have the first in a series of tutorials called Substance Snippet. This video discusses creation of a Subtsance that allows us to generate various brick textures (tiling) using Substance Designer 4 in a procedural workflow. This allows for speed and variation in a texturing workflow. Further tutorials can be found at the new blog 3D Environment Art: http://environmentart.wordpress.com/
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